![]() The cancellation of Hades led to Team 3 splitting between two projects. ![]() However, it is unclear with Mosqueria left because of the cancellation of Hades, or whether the project was cancelled because of his departure (Mosqueria has refused to comment on Hades). Furthermore, Mosqueria left Blizzard in 2016. Reasons for the cancellation are unclear, but two developers involved with Hades have stated that the game had experienced a rocky development cycle and wasn’t shaking up. From 2014 until 2016, it was Team 3’s main project, developed alongside a handful of patches and light content updates for Diablo III. It was such a departure from previous games, some at Blizzard thought they might not even end up calling it Diablo IV. It would be a Gothic, challenging dungeon crawler, utilizing a third person over-the-shoulder camera rather than the series’s traditional isometric design. According to three people who worked on the project, Hades would have been a Diablo game in the style of Dark Souls. The project was overseen by Josh Mosqueira. The original mandate was for Team 3 to create a “Diablo IV,” regardless of what form such a game would take. Work on Project Hades began after the release of Reaper of Souls and the cancellation of The King in the North. ![]() Project Hades was the codename for a cancelled Diablo title. ![]()
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